Hellgaaz
One of the more recent hell-dimensions to spring into
existence, Hellgaaz is a post-industrial nightmare, half-alive and
half-inanimate and slowly spreading to eat up forgotten parts of other spheres.
Hellgaaz is a favourite location to banish enemies to, since the local souls are made brutal by the place and the geography itself is unreasonable and untenable. Hellgaaz, as an ever-expanding place which exists somewhere between the real and the abstract, is infinite in its own way. To explore, generate rooms on the table below, varying size and shape as you please but keeping the same decayed-industrial aesthetic:
Hellgaaz is a favourite location to banish enemies to, since the local souls are made brutal by the place and the geography itself is unreasonable and untenable. Hellgaaz, as an ever-expanding place which exists somewhere between the real and the abstract, is infinite in its own way. To explore, generate rooms on the table below, varying size and shape as you please but keeping the same decayed-industrial aesthetic:
This room is…
|
…with…
|
…and…
|
|
1
|
… a huge
warehouse-interior, with a collapsing ceiling revealing dark orange skies…
|
… weird
machinery protruding from the ceilings and/or walls, dangling wires and pipes
which twitch and grab at those coming too close…
|
… 2d6
savage-punks, dressed in post-apocalyptic fashion and toting improvised
weapons made of whatever they had to hand.
|
2
|
… a
cramped set of steel-walkways, under which unseen things scuttle…
|
… a pit
hidden beneath refuse which continues down into endless darkness, hot winds
rising up from the depths…
|
… a
great monster of tortured metal and broken tarmac, which slumbers fitfully
and snarling as it dreams.
|
3
|
… a
mess of rubble, unrecognisable after centuries of erosion…
|
…a grim
heap of mangled machines and bodies, some of which moan feebly as you pass...
|
… an
infestation of the thumb-sized biting flies which drone lazily overhead,
until enough have massed to strike.
|
4
|
… a
bare concrete pit, open to the hot winds above…
|
… a
hideous and clunking boiler-tank fitted in the centre, filled with a tortured
djinn which wails and begs for release…
|
… an
unsteady floor, which could collapse at any moment into another room.
|
5
|
… a factory
floor full of the collapsing means of production, slowly rusting all about
the place…
|
… a
ramshackle campsite, bearing the flags of one of the savage-punk tribes who
stalk this hellhole…
|
… a
wall which has crumbled out into the deserted wasteland of concrete and
tarmac outside.
|
6
|
… a
cracking and crumbling multi-storey car-park-like shell…
|
… a
collapsing entrance into the goblin labyrinth, almost hidden behind heaps of
detritus…
|
… 1d6
injured savage-punks, spiteful and wanting nothing more than to share their
pain.
|
What terrible things are happening in Hellgaaz?
1.
You are here because abandoned places in an
otherwise peaceful sphere are beginning to collapse into this hell, and there
must be some way to stop it…
2.
Somewhere in the vastness of Hellgaaz is the
palace of a fallen god, only theorised about in certain vile tomes… you intend
to discover that place, and the foul intelligence behind Hellgaaz itself…
3.
You are here chasing down criminals who have
been using this hellscape as a network between worlds.
4.
You are here because, in desperation, it is the
last place you have access to for travelling between worlds… if you can get out
again…
5.
You are here because someone told you there are
innocent souls to be saved in Hellgaaz, and you cannot abide the thought of
them, trapped here.
You are here because some of the Savage-Punks have
been whispering about a warlord, one who intends to gather all the damned of
Hellgaaz and lead them out, back into the many spheres…
No comments:
Post a Comment