Wednesday, 29 August 2018

Weird Worlds (Part Three)

In part one I shared the Neverwoods, and then the Garden-Lands in part two. Now, onto Hellgaaz! 

Hellgaaz
One of the more recent hell-dimensions to spring into existence, Hellgaaz is a post-industrial nightmare, half-alive and half-inanimate and slowly spreading to eat up forgotten parts of other spheres.
            Hellgaaz is a favourite location to banish enemies to, since the local souls are made brutal by the place and the geography itself is unreasonable and untenable. Hellgaaz, as an ever-expanding place which exists somewhere between the real and the abstract, is infinite in its own way. To explore, generate rooms on the table below, varying size and shape as you please but keeping the same decayed-industrial aesthetic:

This room is…
…with…
…and…
1
… a huge warehouse-interior, with a collapsing ceiling revealing dark orange skies…
… weird machinery protruding from the ceilings and/or walls, dangling wires and pipes which twitch and grab at those coming too close…
… 2d6 savage-punks, dressed in post-apocalyptic fashion and toting improvised weapons made of whatever they had to hand.
2
… a cramped set of steel-walkways, under which unseen things scuttle…
… a pit hidden beneath refuse which continues down into endless darkness, hot winds rising up from the depths…
… a great monster of tortured metal and broken tarmac, which slumbers fitfully and snarling as it dreams.
3
… a mess of rubble, unrecognisable after centuries of erosion…
…a grim heap of mangled machines and bodies, some of which moan feebly as you pass...
… an infestation of the thumb-sized biting flies which drone lazily overhead, until enough have massed to strike.
4
… a bare concrete pit, open to the hot winds above…
… a hideous and clunking boiler-tank fitted in the centre, filled with a tortured djinn which wails and begs for release…
… an unsteady floor, which could collapse at any moment into another room.
5
… a factory floor full of the collapsing means of production, slowly rusting all about the place…
… a ramshackle campsite, bearing the flags of one of the savage-punk tribes who stalk this hellhole…
… a wall which has crumbled out into the deserted wasteland of concrete and tarmac outside.
6
… a cracking and crumbling multi-storey car-park-like shell…
… a collapsing entrance into the goblin labyrinth, almost hidden behind heaps of detritus…
… 1d6 injured savage-punks, spiteful and wanting nothing more than to share their pain.

What terrible things are happening in Hellgaaz?
1.      You are here because abandoned places in an otherwise peaceful sphere are beginning to collapse into this hell, and there must be some way to stop it…
2.      Somewhere in the vastness of Hellgaaz is the palace of a fallen god, only theorised about in certain vile tomes… you intend to discover that place, and the foul intelligence behind Hellgaaz itself…
3.      You are here chasing down criminals who have been using this hellscape as a network between worlds.
4.      You are here because, in desperation, it is the last place you have access to for travelling between worlds… if you can get out again…
5.      You are here because someone told you there are innocent souls to be saved in Hellgaaz, and you cannot abide the thought of them, trapped here.
You are here because some of the Savage-Punks have been whispering about a warlord, one who intends to gather all the damned of Hellgaaz and lead them out, back into the many spheres…

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