To follow Part One, where we briefly visited the grim world
of The Neverwoods, we’re dropping into the very different Garden-Lands. Now
seems as good a time as any to clear up- these tables aren’t meant to be
extensive or exhaustive, but more to be quick and flavourful jumping-in points.
Ideally suited to an abrupt and unexpected visit to a weird different-world,
but with the potential to spiral into something bigger with a little ingenuity
and expansion by your group.
The
Garden-Lands
A whole world of fenced off little areas of about 250
square meters, each growing a weird variety of produce and plants and managed
by powerful and mysterious patrons from all over the multiverse.
The Garden-Lands were once a curious expanse of flat, featureless soil which is unusually fertile. Powerful beings began to flock there, travelling to stake out their own allotment and begin growing whatever it is they really felt like. There’s an honour system in place that, rather surprisingly, means most of the beings there stick primarily to their own allotments and do not interfere in each other’s flowerbeds.
The Garden-Lands were once a curious expanse of flat, featureless soil which is unusually fertile. Powerful beings began to flock there, travelling to stake out their own allotment and begin growing whatever it is they really felt like. There’s an honour system in place that, rather surprisingly, means most of the beings there stick primarily to their own allotments and do not interfere in each other’s flowerbeds.
The Owner
|
The Produce
|
The Features
|
|
1
|
… is an
absent-minded but ancient wizard, a master of most if not all arcane arts who
has essentially transcended mortality.
|
… is an
exceptional variety of fruit and vegetables, with 2d6 recognisable varieties
and an additional 3d6x10 exotic kinds. Closer inspection will reveal it is
one huge, fleshy plant which grows all of them.
|
… are
beautiful topiary and carefully trimmed leaves, with meticulous attention to
detail. Heaven forbid you should put anything out of place.
|
2
|
… is an
incredibly powerful lich who has long since conquered his home-sphere
|
… is a
small orchard growing golden varieties of many fruits- apples, pears, peaches
and oranges.
|
… are
unruly plants and messy footways, with no care taken to really organise where
things are growing.
|
3
|
… is a
demigod of some quality or other who tires of his otherwise two-dimensional
existence and spends an increasing amount of time “away from it all”.
|
… is an
extensive range of flowers, a few varieties of which can speak and hold
intelligent conversation.
|
… are
unusual creatures and strange little critters. All manner of alien beasts
could be hiding under that hedgerow.
|
4
|
… is an
extradimensional being who still finds absurd novelty in the most mundane of
manual labour.
|
… is a
range of animate plants including mounds that shamble and ivy that strangles,
and a particularly characterful hydra-bush (Hydra-angea?)
|
… are
curious little structures- a carefully constructed greenhouse or shed,
possibly holding a portal to the owner’s home sphere.
|
5
|
… is an
ancient god thought dead in his own mythos, largely to escape the prayers of
whatever petitioners remain for him.
|
… is a
set of holes containing little potato-goblins which will shove, fight and
bite to be left in their holes.
|
… are
bizarre statues and standing stones, placed tastefully about the allotment.
|
6
|
… is a
wise arch-druid who has turned from protecting the wilderness to cultivating
his own little patch of plants.
|
… is
whatever has taken hold, since no effort to coordinate has been made. Roll
again for the four nearest allotments and assume some mix of these things has
spilled into this one.
|
… are
inventive uses of water-distribution systems. A tranquil pond graces the
centre.
|
Some possible story-hooks here in the idyllic allotment-Sphere:
What was it that drew you into a brief stint of fence-hopping?
1.
You came to find an expert organimancer who may
be able to identify or heal a rare plant specimen.
2.
You have been employed to find a rare fruit for
a rich noble’s banquet-hall.
3.
You need desperately to find an old and weary
god, to convince him to come home and curb his wicked son.
4.
You have been hired by a wizard with an
allotment to defend it from garden-hopping fruit-thieves.
5.
You have been hired by an allotment owner to
clear out the thorough infestation of gremlins and goblins which is ruining his
courgette-patch.
6.
You have accidentally slipped into this world
when a teleportation went wrong, landing on a prize crop. Now that crop’s owner
is chasing you murderously through the other gardens as you seek a way off the
sphere.
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