There's an amazing post on Daniel Sell's blog which is for generating deities for your games. Personally, I think most of the fun is in making them up on the fly and seeing how those celestial or infernal babies learn to walk/run/slither/fly. But that said, I've also become really attached to a few of the gods I've generated from that table. So I'm sharing them here!
534: Cities
636: Dolls
114: Destiny
144: Blindness
Lady Espira is the patron Goddess of Irifice, City of Spires. She is the lady of cities and their dwellers all throughout the Spheres, protecting the civilised way of life. But her blessings are not given from any sense of goodness: such a concept is not easily grasped by Espira, who as a mortal knew nothing of love or compassion. Rather, her protection over cities is possessiveness, much in the same way a petty child with churlishly hoard her favourite toys. And that is what Espira sees, when she looks at the settlements she favours: dolls’ houses, to be played with and admired. Her games are part of what weaves the weft of fate and destiny in the cities, animating the streets and buildings with a life all their own and a path through time for the souls inside them. Espira herself is blind, just as Justice is, her attention limited in ways the mortal mind cannot understand.
Worship of Espira inevitably involves some kind of theatre or play-acting, along with banquets and weddings staged for maximum dramatic effect. These rituals are all designed with the idea of keeping Espira’s attention for as long as possible, that the boons of her good mood may long continue.
Lady-Patrician Eliza (6/14/3) is the closest thing to a High Priestess that Espira has. Eliza dresses in a long, flowing dress that is patch-worked between the styles of a school-yard play-dress and a nanny’s long skirts. Eliza organises the entertainments and rituals, and communes with Espira in the Sanctum of Houses, a huge room filled with tiny model cities. Once a year the children of the city bring fresh toy houses and towers to the Sanctum, made from whatever they have to hand. The finest are brought in and added to the collection.
Only Eliza knows the location of Espira’s most sacred space, an ancient and hallowed room in the depths of Irifice’s oldest district. Not much can be said of this sealed tomb- for a tomb is what it is, a little concrete cell with nothing in it but the mummified body of a girl, eyeless, and her little doll’s house.
Aspensi, the Owl
446: Animal Spirit
336: Riddles
635: The Afterworld
436: Malice
Aspensi is a great white owl who haunts the limbo-after-life, the great grey space overlaying the material worlds that uncertain souls sometimes find themselves haunting as ghosts. He is a wise and noble creature, to be sure, but has no interest in the living beyond their endings. He is rarely seen to be benevolent or kind, since his role in the limbo-after-life is to frighten and test those who have stumbled there. With riddles and tricks delivered by his owls, he hounds the ghosts of the living to some kind of conclusion.
Aspensi is only really worshipped in the Barrow Hills, where he is treated with both fear and respect. Barrow Hills is a deeply haunted place, and the few villages that cling to life there are tortured by the moans of ghosts and the predations of ghouls and other corporeal undead. Kindnesses to the owls and the wearing of certain protective charms and sigils holy to Aspensi are thought to keep these restless dead away.
446: Animal Spirit
336: Riddles
635: The Afterworld
436: Malice
Aspensi is a great white owl who haunts the limbo-after-life, the great grey space overlaying the material worlds that uncertain souls sometimes find themselves haunting as ghosts. He is a wise and noble creature, to be sure, but has no interest in the living beyond their endings. He is rarely seen to be benevolent or kind, since his role in the limbo-after-life is to frighten and test those who have stumbled there. With riddles and tricks delivered by his owls, he hounds the ghosts of the living to some kind of conclusion.
Aspensi is only really worshipped in the Barrow Hills, where he is treated with both fear and respect. Barrow Hills is a deeply haunted place, and the few villages that cling to life there are tortured by the moans of ghosts and the predations of ghouls and other corporeal undead. Kindnesses to the owls and the wearing of certain protective charms and sigils holy to Aspensi are thought to keep these restless dead away.
Fergan Son-a-Connah (8/18/3) is the unspoken human
champion of Aspensi. He is primarily a hunter and bowman operating humbly in
the woods just outside of his village, but he has been acting as shaman and
witchdoctor in matters of the dead for his whole life, just like his mother
before him and her father before her. Fergan is always followed by a great barn
owl.
163: Banquets
643: Excrement
516: Zero
166: Vice
Banzion presides on his court at the edge of Nothing and Something, teetering on the brink of annihilation. Legend has it that he was once solely the lord of Feasts and Wines, in a time long before the current aeon. When his kingdom began to collapse and all that he ruled fell into nothing, Banzion laughed at the disarray and decreed he would have one final feast before his banquet-hall too was consumed. Reality granted him this last wish, and Banzion gleefully set his celebration in motion- and has been partaking of that same feast ever since. Of course, to keep the banquet going it must remain interesting, and so Banzion’s Edge-Feast has become a mess of flagrant vice and abhorrent messes as he and the guests seek ever-new ways to stimulate themselves. Banzion is invoked by those who wish to enjoy life at all costs, those who will selfishly pursue pleasure and the fulfilment of all appetites. He is the god of mouldering cheeses and mushy, overripe fruit. He is the god of perversions, and of balancing between here… and nowhere.
The Noble Paenn Fernandigras (6/20/2) is a practicing worshipper of Banzion. A fundamentally goodnatured man to all who meet him, Fernandigras is a morbidly obese little man who has become almost spherical. Unable to support his own weight, he is ferried around on a litter by his Morsels (5/6/1), tiny muscular men who wear white loin clothes and are always oiled, so as to escape his hungry, grasping hands. The Morsels are inhumanly agile as a result of natural selection: those who are not are ultimately eaten. Fernandigras enjoys his life immensely, touring the banquet-circuits of cities such as Irifice and Troika and telling long-winded and rambling stories which people know by now they have to endure listening to.
So... what kinds of Gods and Goddesses have you been generating?
I really like seeing how much can be built on top of the results of random tables.
ReplyDeleteThe illustrations are lovely too!
Magnificent!
ReplyDelete