I read too much of Daniel Sell's Blog on the buses, and then write down too many ideas for Troika! games I want to run. Organising players can be like herding cats.
While I wonder where my next fix of weird fantasy tabletop mania will come from, here are three silly tables for strange happenings.
If there are things on here that seem unexplained, that is usually by intention- Troika! is a game of weird things. Most of the names of places or people or things I'm dropping into lists are places or people or things that I want to play with or develop later. These things are, naturally, best saved as entries on a random table. Logic.
Agents of Balance you must deal with...
11. The Holy Hermaphrodite, ready to birth the components of a next world.
12. A knight with a twin bladed sword and no horse.
13. A two headed dragon, cursed with ever-tearing indecision.
14. An immortal wanderer, watching the world decay around her.
15. One of Bast's wise cats, who walk between worlds on unknowable whims.
16. A priest undergoing a terrible crisis of faith.
21. A weary Moonwarden, who believes himself corrupted.
22. A failed messiah, left mourning his people.
23. A professional Broker Envoy, in well over their head.
24. An intelligent golem, made from the Origin Clay itself.
25. Representatives of Law and Chaos, bound together as one (roll next table)
26. The captain of a ghost ship which sails the waves between worlds.
31. A powerful sorceror, plagued by a lack of confidence and believing himself a charlatan.
32. The preserved head of an ancient prophet.
33. The patriarch and matriach of the local pantheon of gods.
34. The Prince from a story you read as a child.
35. An angel, midway through the dlow process of Falling.
36. An enlightened holy man, travelling the world to spread his Word.
Representatives of Law and Chaos who are summoned to debate...
11. Punch and Judy.
12. A jester and an austere judge- the judge talks nonsense and the jester is measured and wise.
13. A white dwarf and sprawling nebula, both pulsing in binary.
14. An aged tree and a lit lamp. Both are silent and incommunicable.
15. A nun and a prostitute.
16. A burning bush and the sprouting flame, both only communicating in memories and physical sensations transmitted psychically.
21. A wise lammasu and cruel chimera.
22. An inhalation and exhalation, each experienced as a stretched out moment of revelations
23. Two wyrms, red and white and fighting one another.
24. Two knights, identical but furious at any suggestion of that.
25. A figure of molten metal and another of crystalline glass.
26. Two madmen- one expressionless and muttering monotone binary. One babbling glossolalia animatedly.
31. A box and its contents. The box is carved with questions, the contents broadly represent answers.
32. Sleep and the dreams inside it.
33. The wild night and your warm home.
34. The summer day and your cold, hard grave.
35. A coiled serpent and authorative, disembodied voice.
36. A black haired woman and gold-skinned man.
Envoys that might be sent to fetch your aid...
11. A squire, harrassed and flustered and very afraid.
12. A trained raven, sassy and barely comprehensible.
13. A very smart monkey, relative to other monkeys.
14. A wise dog, who can only whine imploringly and look where they want you to go.
15. A spirit of air and fire, enslaved by a wizard many years prior.
16. A wicked imp in an enchanted collar.
21. A small cat who is more than he seems.
22. An animated man made from twigs, barely still held together when he reaches you.
23. A wire fetch, sturdy but not able to communicate accurately.
24. An object nearby which spontaneously animates into sentiency.
25. A tattered corpse, unusually spry and talkative.
26. A skeleton that has been travelling to you long enough for the flesh to fall from his bones.
31. A mysterious knight, all clad in jet and gold.
32. A hungry child, promised food if she delivers the message to you.
33. The ghost of an orphan, afraid of the living.
34. A beautiful courtesan, sent under duress.
35. A dryad, sickening to be so far from her tree.
36. A gold shower. Dramatic, but a terrible communicator.